So I'll attempt to post this based on the types of things in the system with a general over view in this post being the first. More specifics will be laid out in Character Generation and again based on specific locations that are in the works.
However for now I'll post a little chat I had as a means of holding a place for my full lay out
I'm capping Wolves to 8 players
at least at first.
They will only be urban wolves (if they dont pack they will likely be picked off)
I'm going to allow players to take on the Pure
and have up to 3 packs worth of them outside the city
Esentially at some point after the great wars the pure finally over took the already embattled wolves
they dont know what was going on in the city but they've esentially won the war so to speak on the island
The wolves will learn in game that their defeat came at the hands of other Shapechangers who used the war, famines, illnesses, and general chaos to wage and gurilla war on them and police the wolves
and the Pure just got tipped off to finish the dirty work
As such in London proper the Pure dont fuck with the other shape changers (Much)
so they have been able to really take hold and group in ways otherwise impossible
They have formed their own little governing bodies and alliences with other changers
Most populus are the Corvid, Bug, and Rodent types
mainly because in london they have more rats then humans by 4 to one odds
and more birds then humans by 2 to one
Also due to the decreased vampire presence they've had a long time to establish breeding lines etc
I'm going to limit other changers in that they must have something that would drive them to take a form other then common city animals like spiders, rats, ravens, etc
ie I'm indian and a hindu so I want a monkey or snake etc
so specific more exotic not native animals will be limited to experienced players with good background stories
kuno1999: interesting
Brand: That said I'm going to ask players to work with me in establishing relations between groups
kuno1999: Sounds like you're bascly inviting players to kill eachothers PC's
Brand: Ie the issues of the rising poverty and punk movements of the 80s has stressed each groups ability work
Well I'm going to make playing a werewolf in a crowed urban populas very risky and harsh
because lets face it there is not one area of london without some servailence system
There is no where without lots of people
and wolves no longer exist in the region
so making more wolves, hiding etc would be nearly impossible
so your walking on egg shells all the time
Those players who take wolves will get bonus stats to help them survive but will basicly all be hunted by the rest of the system.
kuno1999: O.o
Brand: SO I'm really just deviding it like a Cam and Sabbat game from OWoD
kuno1999: And inviting them to kill eachother
Brand: in theory the wolves screwed up and are on a massive downward spiral as other things take over
well hopefully I get some asst st's to help
kuno1999: Wasn't that hte problem so far? No one to even run it, let alone assist?
Brand: and they systems will have their own plots. But yes Say a Rat and bird see a wolf man they could easily try and pick it off with enough friends
I'm gonna run it
I'll just need an asst as more people join
kuno1999: I thought you dn't want to
Brand: idk to start I will and if someone wants the job it will be theres
but yes I'm going to allow players to kill each other if it fits the story and area
kuno1999: But again, you're inviting people to PvP... Basicly to make a char for the sole purpose of killing ohters
Brand: it'd still be stupid for a raven to take a wolf on
but a murder of ravens catch it
and it's endangering something they control
then yes they could try and bring it down
kuno1999: *sigh*
Brand: its the World of Darkness, the wolves attempted to kill the others off still. Limited resources means they will have to struggle to survive. Some players will take the challenge
if you dont want it then play another non wolf shifter
kuno1999: I'm sorry
All I'm hearing is "make characters to kill"
Brand: in theory we shouldnt see to many wolves
kuno1999: *nods*
Well, I never intended to play a Wolf anyways
I will probably stick with a bird
What sort of structure will the non-wolves have? I mean... Is it every man for themselves
?
Brand: no
I'm thinking each major group will have its own unique sort of political structure and then they will have ambasidors to each other and possible parlament type gatherings in times of stress
The Rats I imagine as being devided tribally like along family lines with specific cheifs
the birds i see as being more a mirror of britians actual parlament
Spiders I'm thinking might have a matriarch
then there can be lots of inner political intrigue by group and especially between them
cause to hold dominence they have to work togehter
but lets face it the guys a rat
as for the randoms like the immigrent snakes and monkey etc they will likely have to ink out a place for themselves
i mean some would be more useful to x group then y if they sort of sold themselves as something. Like say a gurilla could sell himself as an inforcer for the birds
However for now I'll post a little chat I had as a means of holding a place for my full lay out
I'm capping Wolves to 8 players
at least at first.
They will only be urban wolves (if they dont pack they will likely be picked off)
I'm going to allow players to take on the Pure
and have up to 3 packs worth of them outside the city
Esentially at some point after the great wars the pure finally over took the already embattled wolves
they dont know what was going on in the city but they've esentially won the war so to speak on the island
The wolves will learn in game that their defeat came at the hands of other Shapechangers who used the war, famines, illnesses, and general chaos to wage and gurilla war on them and police the wolves
and the Pure just got tipped off to finish the dirty work
As such in London proper the Pure dont fuck with the other shape changers (Much)
so they have been able to really take hold and group in ways otherwise impossible
They have formed their own little governing bodies and alliences with other changers
Most populus are the Corvid, Bug, and Rodent types
mainly because in london they have more rats then humans by 4 to one odds
and more birds then humans by 2 to one
Also due to the decreased vampire presence they've had a long time to establish breeding lines etc
I'm going to limit other changers in that they must have something that would drive them to take a form other then common city animals like spiders, rats, ravens, etc
ie I'm indian and a hindu so I want a monkey or snake etc
so specific more exotic not native animals will be limited to experienced players with good background stories
kuno1999: interesting
Brand: That said I'm going to ask players to work with me in establishing relations between groups
kuno1999: Sounds like you're bascly inviting players to kill eachothers PC's
Brand: Ie the issues of the rising poverty and punk movements of the 80s has stressed each groups ability work
Well I'm going to make playing a werewolf in a crowed urban populas very risky and harsh
because lets face it there is not one area of london without some servailence system
There is no where without lots of people
and wolves no longer exist in the region
so making more wolves, hiding etc would be nearly impossible
so your walking on egg shells all the time
Those players who take wolves will get bonus stats to help them survive but will basicly all be hunted by the rest of the system.
kuno1999: O.o
Brand: SO I'm really just deviding it like a Cam and Sabbat game from OWoD
kuno1999: And inviting them to kill eachother
Brand: in theory the wolves screwed up and are on a massive downward spiral as other things take over
well hopefully I get some asst st's to help
kuno1999: Wasn't that hte problem so far? No one to even run it, let alone assist?
Brand: and they systems will have their own plots. But yes Say a Rat and bird see a wolf man they could easily try and pick it off with enough friends
I'm gonna run it
I'll just need an asst as more people join
kuno1999: I thought you dn't want to
Brand: idk to start I will and if someone wants the job it will be theres
but yes I'm going to allow players to kill each other if it fits the story and area
kuno1999: But again, you're inviting people to PvP... Basicly to make a char for the sole purpose of killing ohters
Brand: it'd still be stupid for a raven to take a wolf on
but a murder of ravens catch it
and it's endangering something they control
then yes they could try and bring it down
kuno1999: *sigh*
Brand: its the World of Darkness, the wolves attempted to kill the others off still. Limited resources means they will have to struggle to survive. Some players will take the challenge
if you dont want it then play another non wolf shifter
kuno1999: I'm sorry
All I'm hearing is "make characters to kill"
Brand: in theory we shouldnt see to many wolves
kuno1999: *nods*
Well, I never intended to play a Wolf anyways
I will probably stick with a bird
What sort of structure will the non-wolves have? I mean... Is it every man for themselves
?
Brand: no
I'm thinking each major group will have its own unique sort of political structure and then they will have ambasidors to each other and possible parlament type gatherings in times of stress
The Rats I imagine as being devided tribally like along family lines with specific cheifs
the birds i see as being more a mirror of britians actual parlament
Spiders I'm thinking might have a matriarch
then there can be lots of inner political intrigue by group and especially between them
cause to hold dominence they have to work togehter
but lets face it the guys a rat
as for the randoms like the immigrent snakes and monkey etc they will likely have to ink out a place for themselves
i mean some would be more useful to x group then y if they sort of sold themselves as something. Like say a gurilla could sell himself as an inforcer for the birds